Rare Almanac — Privacy Notice
Notice version: privacy-2026-08-31. Last changed: 31 August 2026.
This page explains what Rare Almanac saves about you. It is written to be read by the people who actually use it, including younger players. If any part of it is unclear, that is our fault, not yours — write to us and we will fix the wording.
Contact: rarealmanac@gmail.com
The short version
- Rare Almanac is a mod for mope.io. It watches what the game shows you and keeps a gallery of the rare animals you have found.
- It works with no account at all. Used that way, the only thing that ever leaves your computer is a once-a-day check asking our server whether a newer version of the mod exists, so we can tell you when there is one. It carries nothing about you — no account, no device, nothing you have played — and there is no switch for it inside the mod, so we say so plainly further down. Nothing else you do leaves your computer.
- There is an optional extra called sync. It is off until you turn it on. It sends our server notes about what the game showed you, and the server works out your collection from them.
- If your browser is wiped you can rebuild your collection from the server's copy — but only if you saved the two things sync gives you: a recovery code and your account name. Without those, control of the account is gone for good. If you linked Discord you can still sign in with it to get back to playing, but that takes a day and gives you a device that cannot change anything about the account — so the recovery code is still the thing to keep safe.
- A rebuild is not a photocopy. Your animals and your combos come back. The date of every single time you found each animal does not — the server only keeps the first time, the last time, and how many times. Your goals and your settings never leave your own computer, so there is nothing on the server to bring back. Anything you asked us to take out of your collection stays out. The mod tells you what is missing rather than handing you a smaller collection without saying so.
- Sync records your play from the moment you turn it on, and not before. Your gallery — the collection you see — is saved in your own browser from the moment you install the mod, and it is never sent anywhere on its own. While sync is off, the mod writes down nothing else, and the only thing it sends is the once-a-day update check described above. Turning sync off again stops all sending about your play at once, and stops the writing down with it.
- There is a second optional extra: a public leaderboard. It is off even after you turn sync on. It is a separate switch.
- We never save your email, your password, your mope.io name, or your mope.io account.
- Our server keeps your IP address, and which page you asked for, for 7 days, in its ordinary web-server log. Then it is deleted automatically. We do not put it in your account, and nothing links it to your collection.
- There are no adverts and no trackers. One other company can be involved, and only if you choose it: Discord. If you link your Discord account — which is optional, and separate from everything else — then linking it means talking to Discord, and we keep a scrambled version of the number Discord uses for your account. Nothing else about Discord is saved, and if you never link it, Discord is never involved at all. There is a section about this further down.
- The server sits in Amsterdam, in the Netherlands.
- You are 16 or over if you use sync.
Who runs this
Rare Almanac is made and run by one person as a hobby. It is not a company. It is not connected to mope.io or to the people who make mope.io.
That one person decides what is saved and why. In data-protection law that person is called the "controller" — it just means the one who is responsible. They live in Russia. The computer that stores your data is in Amsterdam, in the Netherlands.
Write to us at rarealmanac@gmail.com. That one address is used for everything: questions, asking for a copy of your data, asking us to delete it, reporting a bad name on the leaderboard, and complaining about a decision we made.
If you do not turn sync on
Then nothing about you is sent anywhere. Ever.
Your collection is saved in your own browser, on your own computer, and we cannot see it. We do not know who you are, and nothing on our server is about you.
There is one thing we should be straight about, because it is the only exception on this whole page. Once a day at most, the mod asks our server whether a newer version of Rare Almanac exists, so that it can tell you when there is one — this is how you find out about a fix, and for someone with no account it is the only way you ever would. That request carries nothing about you: no account, no name, no device, not one thing you have played. Like any request to any website, our server briefly notes the address it came from in its ordinary log, and that log is deleted after 7 days. Your browser's userscript manager already contacts the same address on its own schedule to look for updates, so this adds no new company and no new kind of information — but it is a request you did not separately agree to, so it is written here rather than left for you to discover.
We should be equally straight that there is no switch for it inside the mod. The only way to stop it is to turn off or remove Rare Almanac in your userscript manager — and your userscript manager has its own update setting, which is separate from ours and which we cannot see or change.
You can stop here. The rest of this page is about what happens if you choose to turn sync on.
What we save if you turn sync on
Your key, which is your account
There is no email and no password. Your browser makes a key — a long secret number. The key is who you are. We save the public half of it. The secret half never leaves your browser, and we could not read it even if we wanted to.
We also save a recovery code for you, but only a scrambled version of it. The code itself is shown to you once and we keep no copy. It only works together with your account name, and we show you both at the same time. If you lose your browser and either one of them, control of your account is gone. We cannot get it back for you, and there is no way for us to undo that for anybody.
If you linked Discord, there is one thing left: you can sign in with Discord to add a device and get back to playing. It takes 24 hours, and the device it adds can play, collect and sync — and that is all. It cannot remove other devices, replace your recovery code, delete your account, change the linked mope.io profile, unlink or re-link Discord, download your data, retract your imported and hand-marked collection, remove an item, import records, turn public sharing on, or set or change a board name. Taking public sharing back off, clearing a board name and restoring something you removed, while its undo is still available, all still work. It is a way back to your collection, not a way back to being in charge of the account.
Notes about what the game showed you
When sync is on, the mod sends short notes about what happened in your game. A note can say:
- which animals the upgrade menu offered you, and in what order
- which one you took, and whether you used the mouse or the keyboard
- that you closed the menu without taking anything
- when a life started, which animal you were, and when and how it ended
- when the mod started and stopped watching
- the file name of the picture the game used for each animal — the name only. We never load the picture.
- two of your settings: whether Common and Uncommon animals count towards combos
Each note also carries your account number, your device number, a counter so we can put things in order, a one-time random number, your clock reading, and the version labels of the mod.
What we work out from those notes
From the notes we work out your collection, your score, your trophies, and how many times you tried for each animal. We save that too.
If you upload the collection you built in this browser
Rare Almanac never uploads that collection merely because sync is on. If you choose Upload to your account, it first shows the animals, copy counts and combos that were added by hand and asks separately before sending them. The approval belongs only to that exact preview, account and device. If any of them changes before the upload finishes, the upload stops and asks you to review a fresh preview.
Those uploaded copies are saved as imported, hand-added collection value. They may appear on the Open board if you have chosen public sharing, but they never become Verified finds and never pretend to be notes the game showed us. You can later remove all imported and hand-added value, or remove a chosen number of copies, from Settings → Your data.
A record of you saying yes
When you turn sync on, we save a small record: your account number, your device number, the date and time, which version of this page you agreed to, and that you said you were 16 or over. We save the same kind of record when you turn something off.
We do not save your date of birth. We only save that you ticked the box.
If you turn on the public leaderboard
We save the name you choose for it.
We also need you to have linked Discord, because every name on the public board has to belong to someone we could contact. If you have linked it, we already hold the scramble described above and nothing further is saved. If you have not, your name does not go on the board — everything else about the mod carries on exactly the same.
What we never save
- Your email address. There is nowhere in our database to put one.
- A password. There isn't one.
- Your mope.io name, nickname, or mope.io account. The mod refuses to send them and the server refuses to accept them.
- Your date of birth.
- Anything you type. We never write down the contents of what your browser sends us, so it cannot leak out of our logs.
- Anything from any other tab, website, or game.
- Cookies, with one exception. Our server sets no cookie for anything you do in the game or the mod, and none at all unless you start linking Discord or signing in with it. When you do, it sets one small cookie that lasts ten minutes and then goes. It holds a random number and nothing else — not your name, not your account, nothing about you — and its only job is to check that the browser finishing the Discord sign-in is the same browser that started it. Without it, someone could send you a link that quietly attached your Discord to their account. It is not used to recognise you, count you, or follow you anywhere.
- A hidden profile of your device. We do not do any "fingerprinting" — we never try to recognise you by your device, and nothing below is used that way.
What we do keep for 7 days
Our server has two separate logs, and it is only honest to describe both.
The mod's own log keeps a plain list of visits. Each line says only: a random request number, whether it was a read or a write, which part of the server was asked, whether it worked, and how many milliseconds it took. No name. No account. No IP address. No web address you visited.
The web-server log is the ordinary one that sits in front, the kind almost every website on the internet has. It records, for each request:
- your IP address,
- the web address on our server you asked for,
- which browser you use, and which language your browser asks for,
- the date, the time, and whether it worked.
These lines are deleted automatically after 7 days. They are not attached to your account, they are not used to build a profile of you, and they are not shared with anyone. They exist because a server that keeps no record at all cannot be repaired when it breaks or defended when it is attacked.
Your name on the leaderboard is a separate choice
Sync does not put you on the leaderboard. The leaderboard is off, and stays off, until you turn it on by itself.
Turning it on is necessary but not enough on its own: you also need a linked Discord account. That is so every name on a public list belongs to somebody who can be reached if there is ever a problem with it. Without a link, nothing about you is published and everything else keeps working — sync, your score, your trophies and your collection are all unaffected.
If you turn it on, other people can see:
- the name you chose
- your score
- a summary of your collection and trophies
- for a single animal, how many of it you have — each animal keeps a top three, and if you are on one, your name is shown next to that number
- how lucky your rolls have been, measured against the published odds
- for each stretch of time, whether you played enough to count, played some, or did not play at all
- on the year and all-time lists, roughly whether you have rolled recently — this is new on 23 August 2026 and it has its own explanation below
This part changed on 2 August 2026, and it used to promise more than it can now. The board can be filtered by day, week, month, year, or all time. Somebody who watched the board every week for a long time could work out roughly when you tend to play, and roughly when you started. We think you should know that before you turn your name on, rather than after.
Corrected on 4 August 2026, because the paragraph above used to describe this wrongly. It said your name would be missing from a stretch you had not played enough in. That is not what happens. Once you have turned your name on, it is on every stretch, and what changes is the line printed next to it:
- a luck number, if there was enough play in that stretch to measure — at least fifty-one rolls, enough animals offered with published odds, and, on a week or longer, play spread over enough separate days;
- "Not enough to measure", if you rolled at least once but the stretch did not reach that;
- a dash, if you did not roll at all in that stretch — or, rarely, if you rolled plenty but nothing you were offered had published odds to measure.
Corrected on 23 August 2026, because the dash above now has a third cause and listing only two would let you believe the wrong one. On the year and all-time lists, a dash also means you have rolled plenty and have not rolled in the last fortnight or so. The three causes look identical from outside and the board does not say which one it is. What it never means is that you have not played enough overall — that is the "Not enough to measure" line, and a person who has been away does not get it. Read the section below for what happens and why.
Updated on 14 August 2026. The day and week boards used to need only a roll count. They now need enough offered animals too, and the number itself is worked out as though everybody had played the same amount — so on those two stretches, playing more does not move your number up or down. On a month, a year and all time it still does: the more you play, the further from ordinary your number goes, in whichever direction your luck has been running. That means the longer boards say something about how much you have played as well as how lucky you have been, and we would rather write that down here than let you work it out.
Corrected on 19 August 2026, because the first line above listed two things and there are now three. Two of them changed at once. A month, a year and all time now want enough animals offered with published odds as well — that part used to apply only to a day and a week. And on a week or longer, each day of play now counts only up to a limit, so one very long session counts as one day of play rather than as several. A day and the four-hour stretch are not affected in any way. If you are under any of the three, the board prints the same "Not enough to measure" line it always did, and the line itself now says all three so that it is not telling you something you have already done.
And one thing follows from that which you should hear from us. If your name carries a luck number on the week, the month, the year or all time, anybody reading it can tell you played on more than one day. Somebody watching the day line could already have worked that out, so this is not a new kind of thing to know about you — but it is now part of what the number itself means, and we would rather say so. It is still never a date, never a clock time, and never how long any one sitting lasted.
So anyone looking at a stretch can tell those three apart. On a single day, that means they can tell whether you played that day. We would rather write that down plainly than let you find it out from the board.
And since 23 August 2026 the dash covers one more thing, which makes it say less about you rather than more. On the year and all-time lists it now means either never rolled or has not rolled lately, and nobody reading a single copy of the board can tell which. Someone who keeps their own copies and compares them over weeks can work it out. That is the honest position and the section below sets out exactly what they would learn.
Added on 18 August 2026, and it is the most detailed thing the board has ever shown about you. Every list above this one is about your collection as a whole. Now each animal also keeps its own top three: the three people with the most copies of that one animal. If you are one of them, your chosen name appears there with the exact number you have. The list is drawn from the Verified board, so an unnamed collection is skipped rather than shown without a name, and it covers the rarer animals rather than every plate. We are calling this out on its own because "a summary of your collection" is not a fair description of an exact count of one animal, and the old wording would have let you believe it was.
Added on 23 August 2026: the all-time and year lists now only rank people who have been rolling lately. If about a fortnight goes by without a day's worth of rolls reaching us, your name stays on the list and your row stays exactly where it was — corrected the same day, because that sentence disagreed with its own next clause: a row that loses its place in the order has moved. Your name stays on the list, and the row stops being ranked. It leaves the ordered part of the list and joins the group underneath, where the place beside it is a dash instead of a number. What stops is the luck number printed there, and your place in the order. Nothing is deleted, nothing is reset and nothing is lost. Your collection, your trophies, your score and your name are all untouched, and the luck number itself is still worked out and still yours: you can see it whenever you open the mod, even while the list is not printing it. Play one day's worth again and it goes straight back on the list, with the same value on it. Rewritten the same day, because it was wrong twice over: your name never left the list, so there is nothing for it to go back onto, and "one day's worth" is a threshold rather than a session. One day that carries a full day's worth of rolls — at least fifty-one of them, the same number this page has always said the board asks for — puts the number back beside your name, with the same value on it. It has to be one day: fifty-one separate one-roll days do not add up to it, and a few minutes of play does not reach it. There is nobody to ask and nothing to press.
We are not going to tell you how many days you have left, and that is on purpose. We do not want this to be a thing you feel you have to keep up. There is no countdown, no reminder, no bar filling up, and no message when it happens. The cut-off does not creep forward day by day either — it moves once a week, on a Monday — which is why "about a fortnight" is the honest way to say it and an exact number of days is not.
And here is the part we owe you plainly, because it is a new thing the board can say about you. Somebody watching the all-time list could notice your number stop being printed, and work out from that that you have not rolled for a couple of weeks. They could not tell which day you last played: the once-a-week cut-off is there so that the closest anyone can get is some day in one particular week. But they could tell, roughly, that you had been away — and the all-time list is the one people see first. We would rather write that down here than let you discover it.
One case that is genuinely unfair, and you should hear it from us. What this measures is when your rolls reached us, not when you played. If the mod is running but cannot send — a browser update switched the script off, something is blocking it, or you have been offline — then you can be playing every single day and still be treated exactly like somebody who stopped. Nothing on the screen can tell those two apart, ours or yours. Everything you played is still saved on your own device and still arrives whenever sending starts working again, and your number comes back on the day it does.
They still never see a date, a clock time, how long one sitting lasted, or exactly when you were last online. Rewritten on 23 August 2026, because the sentence above stopped being true the day the paragraphs above shipped, and we are not going to leave it standing. They still never see a date, a clock time, or how long any one sitting lasted. What changed is the last part of it: because the all-time and year lists only rank people who have been rolling lately, somebody watching those lists can tell roughly whether you have been away recently — to about a week, never to a day, and never to an hour. We still do not print times of any kind next to anybody's name. We never publish your mope.io name or anything from your mope.io account.
None of this is published while the leaderboard is off, and it is off until you turn it on.
The name you choose must be your own invention. It must not be your mope.io name.
You can turn the leaderboard off at any time. Your row disappears straight away. Turning it off does not turn off sync and does not delete anything else.
One honest warning about names. Nothing automatically checks names for rude or hurtful words. A person reads reports and removes bad names by hand. That means a nasty name can sit on the board until we see it and act — usually within a few days, but if we are asleep, ill, or away, it could be longer. We are not going to pretend this is instant. If you see a name that is offensive, or that is aimed at a particular person, tell us at rarealmanac@gmail.com and we will take it down.
You need to be 16
Sync is for players aged 16 and over.
You tick a box to say so. Nothing checks it — we do not ask for any proof, because asking children for ID or for a parent's details would mean collecting far more about you than we want to. So it rests on you being honest.
If you are under 16, please keep playing without sync. Everything the collection does works offline. You are not missing the game.
If you told us you are under 16, you are not offered a leaderboard name at all, and no row for you appears on any public board — not even an anonymous one.
How long we keep things
| What | How long |
|---|---|
| The detailed notes about what the game showed you, including the times | 90 days. Then they are turned into totals and the detail is deleted. See the row below for exactly which totals we keep. |
| A day-by-day count: for each day you played, how many upgrade menus you saw, and how many of each animal you got | As long as your account exists. This one is new (30 July 2026) and it is what the luck board is worked out from. It is a count, not a diary: it holds a date, an animal, and a number. It does not hold the time of day, how long you played, which device you used, or anything about a single moment. |
| Your collection, score, trophies, and try counts | As long as your account exists. |
| A record of anything taken out of your collection: which animal or trophy, how many copies, their source, who asked, when, and the reason written down at the time | The group summary lasts as long as your account exists, so the change can still be explained. It is never shown to other players. If the reason was written by us, you can read it by asking for a copy of your data. A removal can be restored only until the clean-up described in the next row. |
| The exact copy references used when you remove a number of copies, including any time attached to those copies | Until the first 90-day clean-up whose saved totals include every selected play record. Then the exact references and times are deleted, the group summary above remains, and that group can no longer be restored. A newer copy found after the removal stays visible. Imported copies have no play time; their exact references are deleted at the next clean-up and never kept for more than 90 days. |
| The first and last time you got each animal | As long as your account exists. Never shown to anyone else. |
| Your key and your account | As long as your account exists. |
| The record of you saying yes | As long as your account exists. |
| Your leaderboard name | Until you change it or remove it. |
| A name you gave up | Held for 30 days so nobody can grab it and pretend to be you. Only a scrambled version of it is held, never the name as written. |
| Uploads we rejected as broken | 30 days. |
| Backups | See below. |
Three things we want to be straight about.
The day-by-day count outlives the 90-day clean-up, on purpose. When the detailed notes are deleted at 90 days, that count stays. It has to, or the luck board could only ever say how lucky you were in the last three months, and "all-time" would quietly mean "since the last clean-up". We think a count of tries and finds per day is a fair thing to keep for a board you chose to join. If you would rather we did not, ask us to delete your account and it goes with everything else — it is not kept separately and it does not survive you.
The 90-day clean-up has not run yet. The code is written and it is scheduled, but it has never actually deleted anything, because no data is old enough. The first real run is expected in late October 2026. Until then, everything sent so far is still whole. The 90 days is the rule we hold ourselves to, not something already finished.
We do not delete accounts for being quiet. If you stop playing, your account and your collection stay until you ask us to remove them. Some services delete you after a year of silence. We do not. If you would rather we did not keep it, just ask and we will delete it.
Backups
We make an encrypted copy of the database every day, in case the server breaks. We keep the last 7 days, then one a week for 4 weeks, then one a month for 3 months.
So a backup can be up to about three months old.
This matters when you ask us to delete your account. We delete you from the live database straight away. But backups already made still have you in them, and we cannot reach inside a sealed encrypted backup to scrub one person out. Those copies age out on the schedule above.
In plain words: after you ask us to delete you, a copy of your data can still exist in our backups for up to about three months. After that it is gone.
One honest exception to that, added 2026-08-22. We never delete the newest backup, however old it has become — if we deleted it we could be left with none at all, and then a broken server would mean everybody loses everything. So if our daily backup ever stopped working and nobody noticed, the last copy taken before it stopped would stay until backups started again. "About three months" is true while backups are running normally, which they are; it is not a promise we can make about a backup system that has quietly stopped. We check that it is running, and we would rather write this sentence than let you read a maximum that has a hole in it.
We would rather tell you all of that than promise something we cannot do. We only ever open a backup if the server has broken and we are putting it back together.
Getting a copy of your data, and deleting it
You can do both yourself, in the mod: Settings → Your data. "Download my data" saves a JSON file with your account data. "Delete my account" asks you to confirm, then removes it. You can also email rarealmanac@gmail.com and we will do it by hand.
- A copy of your data: your account and devices, consent choices, receipts, collection and progress, imports, reviews, retention summaries, and one clear event-by-event play history for detail that is still inside the 90-day window. The file does not repeat the same play as raw signed uploads, raw event bytes, and a second list of every upgrade-menu slot. It also leaves out spent one-time request tokens, because they only prove that one request was allowed and say nothing about your account history.
- Deleting your account: your key, your notes, your collection, your score, your name, and your leaderboard row all go. See the backup section above for the one honest limit on this.
The play history chosen for the file is the server's validated event list. It contains every kind of note listed under “Notes about what the game showed you”, with its order, times, device and version labels. The raw copies and the list of menu slots do not preserve older detail: all of them are deleted together when the 90-day clean-up runs. After that, the file still contains the longer-lived collection, totals, day-by-day counts, and clean-up summaries described above.
Deleting your account leaves one thing behind on purpose: a scrambled marker, kept for 30 days, so that if we ever have to restore the server from a backup we can tell that you asked to be deleted. The marker cannot be turned back into your account or your key.
We have to be honest about what that marker does and does not do today. It is a record, not an automatic broom. Deleting you again after a restore is something the person who runs this has to do, using the marker — it does not happen by itself as part of restoring. And the marker is kept for 30 days while a backup can be up to about three months old, so a restore from an old enough backup could bring back an account whose marker has already expired. Restoring from backup is a disaster measure that has not been needed, but "has not happened" is not the same as "cannot happen", and you should not have to work that out from the wording.
If you have asked us to delete your account and you want to be certain, write to us after a restore and we will check and confirm. That is a worse answer than an automatic one, and it is the true one.
We aim to answer within a month. It is one person doing this, so if it is going to take longer we will tell you why.
There is one button that already exists, inside the mod: "Delete my server data." It removes things you added by hand or imported. It does not delete your whole account, and it shows you an exact list before anything goes.
You can also remove a chosen number of copies of one animal or trophy. The mod shows the available sources and the exact change first. It removes the newest copies from the source you choose; later finds remain visible. You can restore the whole removal group while its exact references are still inside the 90-day detail window. Once the clean-up has replaced those references with the group summary described above, it cannot honestly reconstruct the same copies, so the restore is no longer offered.
Separately, Settings → Your data → reset clears the copy in your own browser. That never touches the server. The two are different piles.
That reset leaves one thing behind on purpose, and it is the same idea as the marker above: if you have ever sent your collection up to an account, a scrambled fingerprint of what you sent stays in this browser. It is 64 characters long, it names no animal, it holds no date and no count, and it cannot be turned back into your collection. Its only job is to answer one question — "has this exact collection already been sent?" — so that a collection you send once is never counted twice. Apart from that fingerprint, everything the reset promises to remove is removed: every unlock, every date, every counter.
Where the server is, and who can reach it
The server is a rented computer in Amsterdam, in the Netherlands. Your data is stored there and nowhere else, with one exception: if you link Discord, the linking itself happens with Discord, which is a US company, and that is described in its own section above. The web address ends in .ru, but the machine is in the Netherlands.
The person who runs Rare Almanac lives in Russia and logs in to that computer from there to look after it. So although your data is stored in the Netherlands, it is looked after by someone in Russia, and they can see it. We think you should know that plainly rather than have to work it out from the web address.
We do not sell your data or share it with anyone to make money. There are no adverts, no analytics, and no trackers — not in the mod and not on the server.
One other company can be involved, and only if you ask for it: Discord. If you choose to link your Discord account, then your browser goes to Discord, you say yes on Discord's own page, and our server asks Discord for one thing — the number Discord uses for your account. We scramble that number, keep the scramble and the date, and throw the number itself away. Discord sees that you used it to sign in to Rare Almanac, which is unavoidable, because that is what linking is. Discord is a US company, so this is the one thing in Rare Almanac that involves sending anything outside Europe — and it happens only for players who link, only while they are linking, and never for anyone else. If you never link Discord, nothing here applies to you and no other company is involved at any point.
Why we are allowed to save any of this
Because you said yes, and only because you said yes.
We do not save anything about your play unless you switch it on. You can switch it off again just as easily, in one click, and we make each choice separately: using the mod, turning on sync, and going on the leaderboard are three different decisions.
Turning something off stops it from that moment. It does not undo what already happened — for that, ask us to delete your data.
Your rights
Wherever you live, you can ask us to:
- send you a copy of what we hold about you
- correct anything that is wrong
- delete it
- stop using it
- send it to you in a form you could take somewhere else
Ask at rarealmanac@gmail.com. We will not charge you and we will not ask why.
If you live in the European Union, you can also complain to your country's data-protection authority. You do not need our permission and you do not have to ask us first. You can find yours here: https://www.edpb.europa.eu/about-edpb/about-edpb/members_en
If you live in Russia, you can complain to Roskomnadzor.
If something goes wrong
If someone breaks into our server and takes data, and there is a real risk to you, we will tell you — by a notice in the mod and on the project page — and we will tell the authorities. We have already written the message in advance so that we do not waste time arguing about wording on the day.
Changes to this page
If we change something important, we will ask you to agree again before sync keeps running. We will not treat an old yes as agreement to a new rule. Small fixes, like making a sentence clearer, we will just make.
The version of this page is written at the top. Your agreement record stores which version you agreed to.
Rare Almanac is an unofficial fan project. It is not made, run, approved, or endorsed by mope.io or its owners. See TERMS.md — in particular the warning about risk to your mope.io account.